Create a Horror Game in

Unreal Engine

This course will guide you step-by-step: from opening Unreal Engine for the first time, to exporting a completely playable survival horror game.

Early Access Price - 33% Off for a Limited Time

Get immediate access to 80 lessons, plus every future lesson at no additional cost.

Indie Horror Games
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Intimidated by the Overwhelming Size of Unreal Engine?

  • Struggling with unoptimized games and duct-taped game systems?

  • Fearful of not knowing how to complete a game or feeling like the finish line is out of sight?

  • Don't have a clear understanding of the engine's tools due to disjointed tutorials spread among different topics and creators?

All of this is taken into account when creating this course- not only will you leave with a complete game, you'll leave with a comfortable understanding of what it takes to make an Unreal Engine video game.

Before

  • Disjointed tutorials of varying help, creating messy code

  • Getting overwhelmed with your game and giving up before it's completed

  • Struggle with advanced topics like NPCs and navigation

  • Unreal has seemingly an infinite number of tools

  • Optimization is non-existent in my game

After

  • A clean game with organized code and proper structure

  • Learn and apply scalable coding practices

  • A fun and full horror game in your portfolio

  • Be comfortable with the tools you need to complete a game

  • Understand what it takes to make a game buttery smooth

Start Learning Today for the Early Access Price

What's Available Right Now

  • 80 / 130 lessons available - over 60% of the full course

  • Immediate access after purchasing

  • New lessons released regularly

  • Every future lesson included

  • Lifetime access

  • Commercial use of included assets

  • 30-day money-back guarantee

Become Confident Using Unreal Engine.

Start Learning Today.

4.9 stars by 12,000+ students

Create A Horror Game From Scratch in Unreal Engine

$239.99

$159.99

  • Lifetime access to all episodes, including the ones yet to come

  • All assets included are free for you to use- forever, in any project, without attribution requirements.

  • A 30 Day Money Back Guarantee

  • 80 human written, hand crafted lessons to best propel you towards excelling in the engine

  • Connected, A-to-B pipeline of tutorials that build upon each other

  • Leave with the skillset needed to create more video games

Your price is permanently locked in, and all remaining lessons are included. The full course is planned to cost $239.99 once complete.

Pay Once. Access Forever.

Extra 25% Off for the First 50 Students!

Enter the promo code: FIRST50 to get the course at $119.99.

3 Remaining

Get a 30 Day Money Back Guarantee

Just say “maybe” and try us out for 30 days, and if you aren’t super excited, we’ll give you the money back.

Simply email me at [email protected] and I will personally help you get your money back.

What You Will Learn

This course is not only designed to guide you through making a horror game, but will provide you with the skillset to continue making games from this point on.

Available

Navigating Unreal Engine

  • All windows and their uses

  • Project and editor settings to make your life easier

  • Using source control for easy project backups

  • Tons of useful hotkeys, tips, and tricks

  • View modes, view flags, useful hidden settings

Available

Gameplay Framework

  • Game Modes? Game Instances? States, Controllers, Camera Managers? All covered!

  • Unreal's Class Heirarchy

  • Object Oriented Programming (Inheritance, Composition, Polymorphism, and Abstraction)

  • Good programming practices

  • The Interchange Framework (Importing and Presets)

Available

Blueprints

  • Create an ENTIRE game with blueprints (yes, it's possible!)

  • Comparatively learn the LIMITATIONS of blueprints

  • Efficient, clean, scalable, and modular classes

  • Blueprint communication = no sweat.

  • In-depth explanations of Enhanced Input

  • Built-in events to utilize- and when!

Available

Horror Game Mechanics

  • Night Vision

  • Hiding

  • Advanced Flashlight

  • Health Components

  • Leaning

  • Jumpscares

  • Puzzle System

  • Trigger and Response System

  • Item Inspection

  • Stalking Enemy

  • Camera Effects

  • Night Vision

  • Hiding

  • Advanced Flashlight

  • Health Components

  • Leaning

  • Jumpscares

  • Puzzle System

  • Trigger and Response System

  • Item Inspection

  • Stalking Enemy

  • Camera Effects

Available

Character Movement

  • Finite State Machines - The CORRECT way to do movement

  • A better crouch system

  • Easily modular and expandable setup

  • Camera control state switching

  • Proper headbob - no hacky camera shakes

  • Sprinting, Stamina, Hiding

Currently in Production

Modular UI

  • Reusable UI classes

  • Animations, professional feel, controller support

  • Proper Main Menu

  • Extensive Settings Menu

  • Nested widgets (good performance)

Up Next

Robust Inventory System

  • Based on the modern Resident Evil games

  • Inventory made understandable

  • Inspecting Items

  • Combining and Crafting Items

  • Using items to complete puzzles

Planned

Advanced Horror Antagonist

  • A more intelligent stalking NPC

  • NPC World Interaction (opening doors, crouching, scripted moments)

  • Safeguards against navigation issues (no more getting stuck!)

  • Uses the modern State Tree system (bye bye behavior trees)

Planned

Graphics and Audio

  • Lumen vs Baked Lighting

  • Lighting Types and Optimization

  • Lighting Our Scene Walkthrough

  • Using MetaSounds to their potential

  • Attenuation, Occlusion, Concurrency, Sound Classes, Sound Zones

Planned

Optimization

  • Remove lag and stutter using Unreal's plethora of optimization tools

  • LODs, Instancing, and Nanite

  • Optimization Viewmodes

  • Occlusion Culling and Draw Calls

  • Lighting and Shader Complexity

  • Tracing Sessions

Planned

Packaging and Exporting

  • Leave this course with an exported horror game

  • Saving and Loading, Main Menus, Setting Menus

  • Share your game with family and friends

  • Become confident with your new skillset

And More!

  • 80 DETAILED LESSONS (AT LEAST 50 MORE TO COME!)

  • READY FOR COMPLETE BEGINNERS

  • TEACHES UNREAL'S BLUEPRINT VISUAL SCRIPTING SYSTEM

  • QUIZZES TO TEST YOUR KNOWLEDGE

  • A COMPLETE PACKAGED GAME WITHOUT WRITING A SINGLE LINE OF CODE

  • LEARN THE PROPER ARCHITECTURE FOR GAME CREATION

  • GAME OPTIMIZATION - ELIMINATE LAG AND STUTTERS

  • CLASSIC HORROR GAME MECHANICS

  • THE CONFIDENCE KNOWING YOU HAVE THE SKILLSET TO CREATE VIDEO GAMES

80 DETAILED Lessons (50 additional lessons planned)

READY FOR COMPLETE BEGINNERS

tEACHES uNREAL'S BLUEPRINT VISUAL SCRIPTING SYSTEM

QUIZZES TO TEST YOUR NEW KNOWLEDGE

A COMPLETE PACKAGED GAME Without writing any code

LEARN PROPER INFRASTRUCTURE

Game optimization - eliminate lag and stutters

CLASSIC HORROR GAME MECHANIcs

THE CONFIDENCE KNOWING YOU HAVE THE SKILLSET TO CREATE VIDEO GAMES

Frequently Asked Questions

Should I get this if I have no experience?

Yes! Everything is explained thoroughly, step by step, to work for even the beginnerest of beginners.

What does the early access sale mean?

Only 80 out of the total 130 episodes are currently available. Because of this, you can buy the course for a discount until the rest of the episodes get added.

If I buy in Early Access, will I get the future lessons?

Of course! You'll have access to them the moment they're available without any extra payments.

I'm worried the course isn't for me.

The only real way to know is to try it out. That's why we have a 30 day money back guarantee!

I want to make a game that isn't a horror game. Do you have other courses?

At the moment, no. However, the horror course still covers major fundamental parts of creating a video game, up until completion.

Will the price stay the same?

No- the price is subject to change as more lessons are added.

Does this course cover C++?

No- this is a Blueprints only course.

What's NOT covered in the course?

C++, Multiplayer, and Open World Tools are the major Unreal elements that are not touched upon in this course.

I want the course, but I can't afford it.

There are options at the checkout to pay it incrementally over time, but if that's not an option either, we are gearing up to include some free courses and content at Gecko Game Dev. Sign up for the newsletter to be the first to know when that happens!

Can I use the assets provided in the course after I'm done?

Yes! All assets provided are yours to use, personally or commercially, forever. You don't even need to provide attribution.

How long will I have access to the course?

Forever and ever and ever.

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